![]() ![]() Take the HQ ones and mix them with NQ to drastically raise your odds of HQing the item on the next step. Suppose you can HQ mythril ingots 50% of the time or so. Mythril plates, for example, are made out of Mythril Ingots, which are exactly as easy to craft. It's also worth noting that you don't need to 100% HQ every intermediate item. Start, until you get a few level 50 cross-class, each craft with Inner Quiet then SH2 and durability stuff in an order that makes the best use of both (Notably Waste Not>SH2>Touch effectively doesn't cost you the buffed action with Waste Not, given that this is going to leave you with 5 extra Durability at the end, and having 5 durability is functionally indistinguishable from having 10 so ending at say, 20 durability vs 15 only really matters if you're going to use WN again in the same craft). In general assume that you'll use Careful Synthesis for all your Syntheses (unless absolutely needed) and SH2+Hasty Touch for all your touches. Quite good), rumination (trades your inner quiet for a chunk of CP, Byregot's Blessing at CRP 50 is essentially incompatible with this, but as it is, it's good to use if you don't have quiet enough CP to get quality where you want it) and Waste Not or Manipulation (either of which helps with durability loss more cheaply than Master's Mend).įind a cheapish at-level craft and try to play with these skills until you find a rotation that works well for your CP. Nearly as valuable, we have Tricks of the Trade (Trades a good or excellent proc, which can easily happen when you're not ready for them, in exchange for more CP, which lets you do more stuff. From those you have or almost have, I'd strongly suggest Hasty Touch (Gives you free touches on crafts, at the expense of lower success rates), Steady Hand 2 (Boosts your success rate on actions, meaning that you can hasty touch more reliably) and Careful Synthesis (Free, 100% success synthesis, means you don't have to worry about failing crafts and can spend CP more freely on quality, and that you'll know exactly how many actions a craft should take to complete, meaning you know exactly how much durability you'll need to finish a craft when you reach the last phase). In essence then, crafting is all about optimizing your CP/Good stuff ratio while keeping durability above 0.Īt 30, you have 6 cross-class slots. CP can be exchanged, with limits, for durability or for more efficient actions. Beyond that, you need to understand what crafting really is.Īt it's heart, the crafting game is about managing 2 resources you consume (durability and CP) to gain a fixed amount of progress and as much quality as you can. ![]() This gives you careful synthesis 2 and Byregot's Blessing. Notably, I'd strongly suggest getting CRP and WVR to 50 ASAP, ignoring the rest (assuming you already have CUL at 35). This will display as: Hildibrand is my heroĬross-class and rotation matter a lot.If you're posting a submission with spoilers in the body or potentially comments, click "spoiler" after you've submitted it.If you're unsure if something is a spoiler, spoiler tag it just to be safe.Nov 20 - Nov 27: Cloud Data Center Stress Test.Oct 31 - Dec 31: Fall Guys Collaboration Event.Fanworks must be credited to the author, not be rehosted without permission, not advertise artists for profit.Avoid these restricted types of posts: Repetitive / Definitive FAQ. ![]() Parts of the FFXIV User Agreement are enforced.Be civil and respectful, no name shaming.Subreddit Legend: Posting Rules: ( full list) Actions Taken Against In-Game RMT & Other Illicit Activities (Nov.Actions Taken Against In-Game RMT & Other Illicit Activities (Dec.The Starlight Celebration Begins December 15!.Join us for Duty Commenced on December 15!.Online Store / Mog Station Maintenance (Dec.Server Status: Online Current Countdown Arrived Callback Campaign (Ends) Current Patch ( more) Current Patch: 6.51 Live Letter Part LXXIX Recap Tokyo Fanfest 2024
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